GOAL
"Fundamentals of Computer Engineering" aims to provide a global vision of Computer Engineering in both
academic and professional points of view. The course gives the students a grasp of the fundamentals on which
this engineering is based (mathematics, physics, anthropology and ethics), the future professional careers and the
role of a computer engineer in today's society.
MODULE I: THEORETICAL FOUNDATIONS
BLOCK 1. Computer Engineering in Society |
Historical background and perspectives. |
Definitions and basic concepts. |
Past, present, and future of ICT (Information and Communication Technology). |
Computer Engineering as an academic discipline and profession:
- Competencies and knowledge required for a computer engineer;
- Career prospects;
- The role of ethics in the education of computer engineers;
- Code of ethics.
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BLOCK 2. Current paradigms and trends in systems and applications |
Software development: more than just programming. |
Structure of computer systems: hardware, software, Operative systems and networks. |
New paradigms and trends: Cloud computing, Quantum computing, Artificial Intelligence, Blockchain, Smart cities, IoT (Internet of Things). |
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BLOCK 3. Information and Data |
Information and Data: number systems, representation of numeric and alphanumeric information (codes). |
Data Foundations: Big Data, Data models, Data protection, Laws and ethics. |